Audio for Cinema
The workshop shows various examples of 360-degree video productions under challenging conditions, featuring location recordings and post-production.
The purpose of the talk is to give practical insights into immersive VR-video and how the sound on vision needs to be contemplated, which varies a lot from usual film formats and requires a lot of knowledge additional to audio as such. Different technologies and sometimes even custom solutions are needed on set and post. There is no use for a boom microphone and its operator, which gets replaced by an immersive microphone array which there is, just like for 360° cameras, no perfect setup for every occasion as people tend to claim that there is.
Martin’s experience ranges from a 360 documentary in Vietnam, Cambodia, and Thailand traveling with the team on motorbikes; to work in knee-high snow for a freeride experience in Austria; and to accompany the EU at aid operations in Belgium, Denmark and Bangladesh.
Thus, he experienced a lot of different types of challenges, which classic production sound mixers and post-production facilities don’t need to take care of. Therefore, he realized the importance of having a very specialized audio engineer who can, while on-location recording, think about his own following 3D audio mix with sound design, restoration and re-recording.
Considering the language used in the presentation and nature of the topic, Martin wants to share entertaining, yet informative stories and listening examples of the experiences he made with interesting virtual reality productions around the world.