334 - Innovations in Perioperative Education; Introducing Gaming as an Active Learning Tecnhique
Background: As nurse educators, we wanted to pair learning techniques that would match the type of learning style unique to our staff. Two questions we had were: how do our staff learn best and how can we include our newest and novice team members? After polling our staff using a VARK questionnaire, we learned that our staff prefer kinesthetic learning styles. In addition, we want to match learning styles with our Generation Y or "Millennials".Two educational sessions are highlighted on this poster. The first is using the TV Show "The Amazing Race" to prepare our OR departments for The Joint Commission survey. We grouped our staff into teams and gave each team "Missions" to complete. The second session was using the TV Show "Cash Car" and using it to create the OR version "Cash Cart" for annual competencies for our staff. We used patient gurneys to drive our staff to different operating rooms to answer quiz questions for money and then enter the rooms to complete return demonstrations for surgical competencies. Our hope is to inspire other educators to incorporate gaming into staff development opportunities for education. Our perioperative units reported having a lot of fun while learning. Gaming has had a positive impact on our unit culture.