The intersection of streaming platforms and participatory online media along with the idea of users as content creators are factors that have driven the development of live stream gaming from a niche subculture into the mainstream. Twitch and Discord are part of a larger trend of the greater popularity of eSports and gaming among adults. However, the competencies acquired through the use of these services encompasses a range of digital and information literacies that are applicable beyond the field of eSports. These platforms can also be used as tools for connecting with targeted segments within the larger communities that public libraries serve, enhancing community engagement, programming, and services. Twitch and Discord can also be used to support libraries’ vocational and academic educational outcomes. This session will present examples of how both platforms are used currently in libraries and emerging best practices in libraries.