Head of Application Engineering d&b audiotechnik Backnang, Baden-Wurttemberg, Germany
The design of sound reinforcement systems entails the segmentation of the venue into different zones that need to be addressed individually and aligned together to play as a complete system. For the usual stereo reinforcement scenario, we focus our efforts in choosing an alignment position that maximizes the performance for most listener positions given two sources to align, i.e outfill and/or subwoofer left to stereo left. However, when doing immersive stage audio, the position of objects on the stage adds a new variable into the game, the space-time. On this workshop, we will review different design examples, explain the factors to take into account for the alignment process and go through different strategies, especially when dealing with object based audio.