Development and Urbanization
In the 1990s, globalized Japanese Manga, Anime and Games nurtured the Chinese millennials. The circulation and consumption of these contents resulted in the birth of Chinese Erciyuan (Second Dimension) culture and later, Erciyuan millennials became the actors and audience of cosplay, which has now thrived into the most popular cultural practice in less than two decades within the umbrella of Chinese cultural industry. Alone with the development of cosplay, a spatial swift can be observed in this particular culture on display: from home to parks, from parks to shopping malls and theatres. Moreover, the varied spaces reshaped the ways of cosplay practice, forms of cosplay performance and utilities, and the strategies of these spaces. Based on fieldworks initiated in 2008, 2010, 2012 and 2014 in Beijing, this paper intents to explore what caused the transitions of spaces and how it affected practices of cosplay in terms of the choice, utilization, negotiation of spaces as well as the creation of cosplay practices.