Symposium on the Future of Libraries
With the introduction of the Oculus and Vive gaming systems, virtual reality (VR) is now more affordable and dynamic than ever before. This session is designed to illuminate the steps we took in creating virtual reality spaces and programming for teens, and to provide resources and advice on incorporating VR into your own library plans. We will highlight the proposal, funding and infrastructural processes and challenges, as well as discuss how to design meaningful standards-based VR programming.
ALA Unit/Subunit: ALA, Center for the Future of Libraries
Meeting Type: Symposium on the Future of Libraries
Cost: Included with full conference registration.