Expo! Expo! IAEE's Annual Meeting & Exhibition
At your table you will find a locked box. You will also find a clue. Can you and your fellow attendees escape from the room so that you can continue the EXPO? Escape rooms, puzzles, games, simulations. Experiential, high-impact, gamified education is sweeping the country. And for good reason. We learn by building our own cognitive scaffolding around ideas as we engage with them actively. The more complex the experience, the better our ability to craft new learning pathways. The more fun the experience, the more we will be emotionally committed to remembering. This session, hosted by a university professor and director of general education who has used simulation and gaming in his teaching for two decades, will take participants through a series of gamified learning puzzles, housed within the larger structure of the locked-box escape room experience. Instead of the disappointing irony of slidedecked lectures which cajole us into audience-centered learning, how about being an audience in an experience centered around you? How about earning your takeaways . . . if you have what it takes to succeed! How about walking away from the final task (spoiler alert!) having created your own small prototype of this kind of experience so that you can create this kind of experience in your organization?
Session room sponsored by Synchronicities