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Recorded Program
Gamification in education and libraries is becoming increasingly popular. How can you get started using gamification? Come to this practical program on how to begin using gamification for instruction or assessment purposes and using badges. Attendees will be shown two different tools for gamified assessment, such as Kahoot and Quizzizz. In addition badge systems will be discussed, which could be used for library patrons or students, or even library workers. If time permits, there will be a short activity that attendees can begin using the tools discussed during the program, so please bring a laptop or tablet!
Meeting Type: Program
Content Area: Transforming: Teaching & Learning
Interests: Continuing Education, Technology
Type of Library: Academic, Public, School/Media Center
Sponsors: LITA
Cost: Included with full conference registration.
Open/Close: Open
Breanne Kirsch
Public Services Librarian
University of South Carolina Upstate
Matthew Kopel, MSLIS
Program Manager
National Digital Inclusion Alliance
Chris Bohne
Library Media Specialist
Oakland Elementary, Bloomington, IL