Program Session

2 - Imagination, Adventure, and Practical Application: Virtual Reality in a Health Sciences Library

Monday, May 29
1:20 PM - 1:35 PM
Room: 603

Objectives: To determine if the implementation of virtual reality as a service (“service” is defined as workshops, classes, consultations, and demonstrations) in the Health Sciences Library can successfully support the work of faculty and clinicians, and the education of students. To measure patron usage of the virtual reality service, and to document ways in which it is being used. To determine if the Virtual Reality service adds value to the educational mission of the Library and Health System. To determine whether or not the Virtual Reality service expands the Library’s partnerships, and leads to interdisciplinary collaboration.


Methods: The site for this study is the University of Virginia Health System, and included faculty, staff, and students interested in the application of Virtual Reality technology for research and the delivery of patient care. An intellectual goal of this study is to explore this emerging technology through the perspectives of library workshop participants and through library partners. A mixed-methods approach was utilized to explore the phenomena of the use of Virtual Reality at  an academic medical center, and potential support roles for librarians. Data will be triangulated from interviews and workshop evaluations to best understand the meaning of the data collected, and inform how biomedical libraries can create new service roles in supporting virtual reality technology. Broader implications may help to provide insight to libraries on how support of emerging technology can be perceived as meaningful to the organizations they serve.


Results and Conclusion: In spring 2017 the library will conduct a series of workshops and other public events introducing virtual reality technology to UVA health professionals. Interactions will be used to create a dialog with participants exploring the application of Virtual Reality technology in a health care environment. Survey data will be administered to workshop participants assessing the perceptions of participants on the medical education, pain management, exposure therapy, patient education, and medical simulation. Results will be triangulated and shared at the annual meeting.


Keywords: Virtual Reality, Emerging Technology, Game Changer, Future, This is really cool stuff



Program Session

Kimberley Barker

Librarian for Digital Life
Claude Moore Health Sciences Library
Charlottesville, Virginia

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Bart Ragon

Associate Director, Knowledge Integration, Research, and Technology
Health Sciences Library
University of Virginia
Charlottesville, VA

Bart Ragon is the Associate Director for Knowledge Integration, Research, and Technology at the University of Virginia Claude Moore Health Sciences Library. He has a Master of Library and Information Science and undergraduate degree in Education. He speaks regularly about the use of technology in biomedical libraries and publishes in areas related to data science, and emerging library support models for bioinformatics. Currently he is a doctoral student in Higher Education at the University of Virginia where his research focus is evolution of library services in an era of collaborative networked science.

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Stephanie Fielding

Technology in Education Consulting Specialist
Claude Moore Health Sciences Library
Charlottesville, VA

Presentation(s):

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