An escape room is a narrative driven immersive, real-life gaming experience where participants are take a role and must work past a series of obstacles to accomplish a goal and “escape” the room. Escape rooms require players to work together, interacting with elements within the experience to reveal hidden information in a string of puzzles, and to solve each within a set timeframe to succeed.
This pre-conference brings together librarians from public, academic and school libraries who have been successfully implementing escape rooms in their library programs. Attendees will learn about escape rooms and their use to support library programs and curriculum. They will go through an custom escape room experience to gain first hand knowledge, gain direction and guidance in beginning to develop an escape room experience to take back to their libraries, and explore how to assess their impact.
Meeting Type: Ticketed Event
Interests: Adult Services, Children’s Services, Games and Gaming, Popular Culture, Youth Services
Type of Library: Academic, Community College, Elementary School, High School, Library School, Middle School, Other, Public, Rural, School/Media Center, Student, Undergraduate
Cost: Ticketed Event. Not included with registration.