Category: Adult Depression / Dysthymia
Keywords: Depression | Technology / Mobile Health | Cognitive Processes
Presentation Type: Symposium
In this presentation we will present data from two pilot studies investigating the utility of a therapeutic video game, based on neuroscientific principles of depression and attention. The video game was designed by a cognitive neuroscientist at UCSF and was originally intended for the improvement of sustained attention and working memory. Depression, particularly treatment resistant depression, can be characterized by deficits in these areas.
In the first study, we conducted a proof-of-concept trial to determine if this video game, called Evo was as effective in treating depression in 30 older adults with executive dysfunction as problem solving therapy is known to be. We further explored if changes in depression were related to changes in attention and working memory, and if these changes were specific to Evo. Outcomes were mood (HDRS), disability (WHODAS), tasks of attention (TOVA), sustained attention (AID), and fMRI during multitasking paradigms (Posner Stroop-Flanker task). We found that not only was Evo as effective on mood and disability, but that the changes in mood were specifically related to changes in attention and fMRI data, which was specific to the Evo group only.
University of Washington
Friday, November 17
8:30 AM – 10:00 AM
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